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2016-4-28 So the GECK just came out for PC, and I made this really fast as a safe to use and fun little mod. All companions can now die, forever. Unless you resurrect them.
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War never changes(/spoiler)SEE THIS- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout 76 community- Fallout modding community- Fallout Shelter community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. Thought this was interesting so I decided to share. Looking through FO4Edit it seems that companions all have different SPECIALs, though I don't know what effect this has for NPCs.
NameSPECIALTotalCait3Codsworth66CurieCurie (Post-Quest)544444429Danse (In Power Armor)62Deacon7Dogmeat3Hancock7MacCready6Valentine67Piper58Preston7Strong70X6-018898All companions have 4 ranks of the sneak perk except Cuire, who has none, and Dogmeat, who has 5.Codsworth, Curie, and Nick Valentine are immune to poison and radiation, while Dogmeat, Strong, Hancock, and Danse are only immune to radiation.Cait is the only one that has the flag 'Doesn't affect stealth meter'. Not sure what effect this flag has in FO4 if any.From what I can tell Dogmeat has an effect that basically makes him 'invisible' if the player is sneaking and out of combat.
Although it might not actually do anything.EDIT: I've changed Danse's strength to 11, I forgot he always wears power armor.EDIT 2: All companions have a carry weight of 150 except for Strong, who has a carry weight of 200 and Danse, who has a carry weight of 210 because of the power armor.EDIT 3: Made a table. Thanks,and for making tables, I didn't even think about it.